AI Insights · Timothy · July 2025
Top Educational Games Performance in Netherlands Q2 2025
Explore the performance trends of the top educational games on a unified platform in the Netherlands for Q2 2025, with insights from Sensor Tower.
In the second quarter of 2025, the educational games sector in the Netherlands showed varied performance across the top five applications on a unified platform. Here’s a closer look at the trends.
Squla - Fun learning from Futurewhiz B.V. saw a varied revenue trend, peaking at around $4K in early May. Weekly downloads experienced a notable increase towards the end of June, reaching approximately 2.3K, while weekly active users saw a slight recovery from a low of 12.5K in mid-May to about 15.3K by the end of June.
Lingokids - Play and Learn by Monkimun Inc enjoyed a gradual rise in revenue, peaking at $2.6K in the last week of June. Downloads saw a decrease, with numbers dropping to 707 by the end of the quarter. Active users started strong at 4.7K in April but dipped to 3.5K by late June.
Keiki Learning games for Kids from BENIPOL LIMITED experienced a steady decline in revenue, ending at around $955. Downloads were relatively low, with a modest increase to 455 in late June. Active users remained stable, closing the quarter at approximately 3.8K.
LetterSchool - Learn to Write! by Letterschool Enabling Learning B.V. saw a steady revenue increase, reaching $1K mid-June. Downloads were consistent, peaking at 226 in early June. Active users stayed around 1.6K throughout the quarter.
LogicLike: Kids Learning Games from Massiana had varied revenue, peaking at $707 in early June and ending with $590. Downloads fluctuated, with a peak of 904 in April, while active users remained around 800 throughout the quarter.
These insights, sourced from Sensor Tower, highlight the performance dynamics of educational games in the Netherlands. For more in-depth analysis, visit Sensor Tower's platform.